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Mission Descriptions

Miscellaneous

Mission pack

Collection of 21 missions that demonstrate basic concepts in mission building and scripting.
Example_Missions.zip

Fast-roping

Using the fast rope scripts.
Fast_rope.Intro.zip

Item pickup and carry

Utilizing different methods to allow picking up and carrying items.
pickupAction.zip

Lights

Utilizing Category VBS Command Group OO Lights and Category VBS Command Group OO Particles for illumination and markings.
LightPoints.zip

Light Settings & Sliders

Using a dialog with Interactions - User Dialogs - Sliders to experiment with different Category VBS Command Group OO Lights.
LightSettings.zip

PreProcessor Commands

Use PreProcessor Commands to create a dialog and custom sounds.
Preprocessor.zip

Reference Markers

Use of Category VBS Command Group Waypoints Reference Markers.
referenceMarks.zip

Selections browser

Mission to browse and preview available textures and object selections.
SelectionBrowser.zip

Sound browser

Mission to browse and preview any in-game sounds.
soundBrowser.zip

Unit Path Recordings

Record player movements and engagements, and play them back, using an AI unit.
UPR_Demo.zip


Cameras/Video

Camera Shake

Experiment with addCamShake.
CamShake.zip

Field of vision

Testing and validating FOV settings.
chkFOV.zip

Post Processing

Experiment with post-processing effects.
PostProcessing.zip

Render to Texture (RTT)

Addon sources and scripts showing use of RTT cameras.

For more information, see Render to Texture (RTT) in the VBS3 Developer Reference.

RTTDemo.zip

RTT from vehicle

RTT camera attached to unmanned vehicle.

For more information, see Render to Texture (RTT) in the VBS3 Developer Reference.

RTT_UGV.zip

Configuration

Custom Classes

Use addClass and addValue to create custom weapons in-game, based on existing classes.
The modified weapons will have different dispersion ranges, faster reload times, an no recoil.
customClasses.Intro.zip


Custom Event Handlers

Custom Event Handlers, defined in addons and scripts.
CustomEH_Demo.zip

Identities and sound

Identities and sounds, defined in Description.ext, as well as lip-synching effects.
Identities_and_Sound.zip


Dialogs

Basic dialogs

Creation and usage of basic dialogs and HUDs.
Dialog_Demo.zip

Checkboxes & radio buttons

Creation and use of checkboxes (multiple-choice) and radio buttons (single-choice).
Dialog_Checkboxes.zip

Color Picker

Mission to demonstrate the creation of a color picker dialog,
and the application of procedural textures to objects.
ColorPicker.zip

Compass HUD

Use of lines in controls.
compassHUD.zip

Custom Command Menus

Create Custom Command Menus (see Custom Command Menus in the VBS3 Scripting Manual), or add items to the standard command menu "Communication" group.
CustomCommandMenus.zip

Dialog Event Handlers

Interactions - User Dialogs in dialogs.
Dialog_EventHandlers.zip

Image Rotation

Rotate images in user dialogs.
ImageRotation.zip

Improved hint

Feature demonstration of fn vbs ImprovedHint.
fn_vbs_ImprovedHint.Intro.zip

Multi-column listboxes

Use of Multi column listbox.
2DListBox_Demo.zip

Map controls

Maps in Interactions - User Dialogs - Maps, as well as map animations and VBS User Interface Event Handlers.
DialogMap.zip

Briefing map animations

Animation of editor map via Interactions - User Dialogs - Maps.
MapAnim.zip

PlanView controls

Displays vehicle or building plans in a dialog.
PlanViewDemo.zip

Videos in dialogs

Play OGV videos in a dialog.
Dialog_Video.zip

Editor

Custom menu entries

Add user-defined entries to editor's menu bar, Interactions - User Dialogs - Maps and drawLine on the editor map.
addMenu.zip


Multiplayer

Triggers and messages

Utilize triggers and publicExec to show messages, and execute commands, only for specific users.
MP_Triggers.zip


Scripting commands

allowCreateShot

Create shots via mouse clicks.
allowCreateShot.zip

animate

Animate gates and dropping targets.
operateGate.zip

attachTo

Attaching several objects to a vehicle via attachTo.
attachTo.zip

attachTo helper

Script to help finding the right attachment position.
attachToHelper.Intro.zip

deployWeapon

Control weapons independently from player's animation.
deployWeapon.zip

VBS2PluginFileAccess

Create files, read them, and perform other file actions via VBS2PluginFileAccess.
VBSPluginFileAccess.zip

fire

Use of fire command, to have the player or AI shoot at a specified position.
fireAtPosition.zip

getCrewPos

Visualization of available crew positions in a vehicle.
getCrewPos.zip

nearRoads

Display road information on the map.
roadInfo.zip

say

A sound source attached to a moving vehicle.
movingSound.zip

setAction

Balance a car on two wheels via external control commands.
balance.zip

setCustomFormation

Define custom formation alignments.
setCustomFormation.zip

setThrustWanted

Use setThrustWanted to move a vehicle, allowing it to drive in areas that AI cannot navigate, or to move backwards.
thrustMove.zip

setTriggerAreaPolygonal

Define a trigger zone as a polygon.
Polygon_Triggers.zip

setVideoSetting

Demonstrate the effect of different distance settings (i.e. "viewDistance" & "objectDrawDistance").
setViewDistance.zip