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Description: Invisible object, used most often as a type of helper object.

Some common uses are:

  • Stepping through some conditional waypoints
  • Initiate a script
  • An attachment point
  • Invisible group leader


The Logic object is considered a "unit" (even though it doesn't perform any actions by itself). It therefore has to be selected under the Units menu, or created via the createUnit command.


In multiplayer, a game logic will always be local to the host computer, if it was placed in the mission editor. This works on both dedicated and player-hosted servers.

If a game logic is created via scripting after mission start, then the logic will be local to the client that created it.