Introduced in  
Version:  1.00 

Description  
Description:  Returns a count for either:

Syntax  
Syntax:  condition count array 
Parameters:  
Return Value:  Number 
Alternative Syntax  
Syntax:  count configname 
Parameters: 

Return Value:  Number 
Examples  
Examples:  _cnt = count [0, 0, 1, 2]; // Returns 4 _cnt = count units group player; // Returns the number of units in the player group _found = [1,9,8,3,4,4,4,5,6]; {_x==4} count _found; // Returns 3 _alive = {alive _x} count allUnits; // Returns the number of living units _count = count ([[configFile]] >> "CfgVehicles") 
Additional Information  
See also:  forEach 
Multiplayer:  
Problems: 
Notes
 Posted on April 28, 2007  13:49
 Kronzky
This conditional count command only works if all the elements in the tested array are of the same Category Data Types as the tested element.
For example, the following code will created an error, since the elements are of different types (object, number, string):_arr=[player,100,"one"]; {_x=="one"} count _arr
This one, on the other hand, where all elements are strings, just like the tested element, will return the correct result of 1:_arr=["one","two","three"]; {_x=="one"} count _arr
 Posted on August 3, 2006  14:27
 hardrock
 Notes from before the conversion:
Use this to calculate how many "M16" mags a soldier has left.
{_x == "M16"} count magazines soldier1
Take care when using count to determine how many units are left alive in a group: count units group player or count units groupname Will return the number of units the leader of the group thinks are alive. If some units have been killed out of sight of other members of the group then it may take sometime for this to be the actual numbers in the group. To determine exactly how many units are really alive in a group use:
{alive _x} count units group player
or
{alive _x} count units groupname