Count how many units (in a specified list) are considered an enemy to the given unit.
If the getFriend of the checking unit side is less than 0.6 towards the checked unit side, then it is considered an enemy. The friendliness level in the other direction is not considered.
|Syntax:||unit countEnemy enemies|
_enemies = player countEnemy (list trigger1)
|See also:||countFriendly, countSide, countUnknown|