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Introduced in

Version:1.00

Description

Description:Adds a point guarded by the given side. The actual object or position guarded is determined by the following priority.
  • If idStatic is not negative, the position of a static object with the given ID is guarded.
  • If the given vehicle is valid, the starting position of the vehicle is guarded.
  • Otherwise, the given position is guarded.

Syntax

Syntax:createGuardedPoint [side, position, idStatic, vehicle]
Parameters:
Return Value:Nothing or undocumented

Examples

Examples:point = createGuardedPoint [ east, [0, 0], -1, vehicle player ]

Additional Information

See also: 
Multiplayer: 
Problems: 

Notes