- type: String or Config-2 - Either the sound name, as listed in
CfgVehicles (see Vehicle Configuration in the VBS Developer Reference), or, in V3.6+, the configuration path of the sound.
- position: Position-2 - Placement position.
- markers: Array - If the markers array contains several marker names, then one of them is randomly chosen. The sound source is placed inside a circle with this position as its center, and placement as its radius. If the array is empty, the the defined
position is used.
- radius : Number - The sound is generated in this radius around the specified position.
_snd = createSoundSource ["LittleDog", player modelToWorld [0,10,0], , 0]
_snd = createSoundSource [configFile>>"cfgvehicles">>"LittleDog", player modelToWorld [0,10,0], , 0];