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Introduced in

Version:1.00

Description

Description:Returns the damage value of an object.

Syntax

Syntax:damage object
Parameters:
Return Value:Number - Damage level, between (0 - healthy / undamaged) and (1 - dead / destroyed).

Examples

Examples:
if ((damage player)>0.1) then {player groupChat "I'm hurt!"}

Additional Information

See also: setDamage, getDammage
Multiplayer: 
Problems: 

Notes