|Description:||Positions a personal weapon independently from the unit current animation. Once the weapon is positioned using this command, it is possible to change its direction with mouse movements, and the optics view and bullet path match the weapon orientation.|
The unit animation does not change, and becomes "detached" from the weapon. For example, changing the stance (standing, kneeling, prone) does not change the position of the weapon, but moving around moves the weapon along (as its defined position is relative to the unit).
To cancel the deployment, call the command with an empty argument.
|Syntax:||unit deployWeapon [position, direction]|
player deployWeapon [[0,1,.5], [.7,.6,0]]Cancel deployment:
player deployWeapon 
Demo mission: deployWeapon.zip
|See also:||deployedWeapon, setDeployedWeaponLimits, setWeaponDirection|