Introduced in | |
Version: | 2.00 |
---|---|
Description | |
Description: | Causes a vehicle to fire the given weapon at specified target. Note: This command does not cause the vehicle to actually aim at the target, but to simply fire the weapon with a lock on the target. This is intended to be used with guided missiles or bombs. |
Syntax | |
Syntax: | vehicle fireAtTarget [target, weapon] |
Parameters: | |
Return Value: | Boolean - Returns true, if the vehicle fires at the target (even if the firing might be slightly delayed due to reloading). If false is returned, then the vehicle is unable to comply. |
Examples | |
Examples: | _handle = this fireAtTarget [groundtarget1,HellfireLauncher]; |
Additional Information | |
See also: | fire, commandSuppressiveFire, laserTarget |
Multiplayer: | |
Problems: |
Overview
Content Tools