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Introduced in

Version:1.00

Description

Description:Checks if a unit is fleeing.

Syntax

Syntax:fleeing unit
Parameters:
Return Value:Boolean - Returns true, if the unit is fleeing; false, if not. Dead or empty units return false.

Examples

Examples:
if (fleeing _east_unit) then {player sideChat "We have won!"}

Additional Information

See also:allowFleeing, getFleeing
Multiplayer: 
Problems: 

Notes