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Introduced in

Version:3.7

Description

Description:Removes an existing wound from a unit.

Note: This function only stops the bleeding, it will does not heal the wound (the wound still exists after this function executes). Any blood stains are removed, but bandages / tourniquets that have been applied to the wound stay in place.

Requires the Advanced Wounding Editor Object to be present in the mission.

Syntax

Syntax:[unit, wounds] call fn_vbs_aw_removeWounds
Parameters:
Return Value:Nothing

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples:
_wounds = [soldier1] call fn_vbs_aw_getWounds; // Get all existing wounds
[soldier1,_wounds] call fn_vbs_aw_removeWounds; // And remove them

Additional Information

See also: fn vbs aw getBleedingWounds, fn vbs aw getWounds, fn vbs aw unitRemoveBleeding
Multiplayer: 
Problems: 

Notes