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Introduced in

Version:3.7

Description

Description:Applies a new bleeding effect to the unit.

Returns an identifier of this new bleeding effect.

Requires the Advanced Wounding Editor Object to be present in the mission.

Syntax

Syntax:[unit, bleeding] call fn_vbs_aw_unitAddBleeding
Parameters:
  • unit: Object - Soldier to check.
  • bleeding: Number - Bleeding amount.
Return Value:Number - The bleeding ID.

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples:
_bleedEffect = [soldier1,0.5] call fn_vbs_aw_unitAddBleeding;

Additional Information

See also: fn vbs aw unitRemoveBleeding
Multiplayer: 
Problems: 

Notes