Introduced in | |
Version: | 3.7 |
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Description | |
Description: | Removes an existing bleeding effect from a unit. Note: This function only stops the bleeding, it does not heal the wound, or remove any existing blood stains (the wound still exists after this function executes). Requires the Advanced Wounding Editor Object to be present in the mission. |
Syntax | |
Syntax: | [unit, bleeding] call fn_vbs_aw_unitRemoveBleeding |
Parameters: | |
Return Value: | Boolean - If true, then bleeding is successfully removed. |
Warning | |
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions. | |
Examples | |
Examples: | _stopped = [soldier1,0] call fn_vbs_aw_unitRemoveBleeding |
Additional Information | |
See also: | fn vbs aw unitAddBleeding, fn vbs aw getBleedingWounds, fn vbs aw unitGetBleedingAmount, fn vbs aw removeWounds |
Multiplayer: | |
Problems: |
Overview
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