This creates an information bubble that hovers next to an object on the player screen.
This is the same type of bubble that is used by fn vbs speak and fn vbs observation. The only difference is that the bubble is displayed directly, without any tests to see if the object is visible or within the player range.
|Syntax:||[target, text, <dimensions>, <type>, <time>] call fn_vbs_infobubble|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
[car1, "Text text text"] call fn_vbs_infobubble
|See also:||fn vbs speak, fn vbs observation|
|Multiplayer:||This is local in MP. It should be called on all clients, if required.|