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Introduced in

Version:1.30

Description

Description:Causes dizziness in a given unit, for the specified number of seconds. It affects both AI and player units.

Syntax

Syntax:[unit, duration, magnitude] call fn_vbs_injury_dizziness
Parameters:
  • unit: Object - Unit to be dizzy,
  • duration: Number - Seconds to be dizzy for.
  • magnitude: Number - How dizzy the unit is, between 0-1 (1 means maximum dizziness, same as a stun grenade). The magnitude drops to 0 over the duration of the effect.
Return Value:Nothing

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples:
[player, 10, 0.5] call fn_vbs_injury_dizziness;

Additional Information

See also: 
Multiplayer:The script should (but does not have to) be executed where unit is local.
Problems: 

Notes