|Description:||Knocks a given unit out, for the specified number of seconds. Once the unit regains consciousness, they remain dizzy for some time. It affects both AI and player units.|
|Syntax:||[unit, ko_duration, dizzy_duration, dizzy_magnitude] call fn_vbs_injury_knockout|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
[player, 7, 15, 0.2] call fn_vbs_injury_knockout;
|See also:||fn vbs injury dizziness|
|Multiplayer:||The script should (but does not have to) be executed where unit is local.|