|Description:||Checks whether a unit can eject from its current vehicle (if the configuration of the vehicle allows it).|
|Syntax:||unit call fn_vbs_unitCanEject|
|Return Value:||Boolean - If true, then the unit can eject from the vehicle, if false, then ejection is impossible (or the unit is not in a vehicle).|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
_canEject = player call fn_vbs_unitCanEject
|See also:||Eject, canUnloadInCombat|