|Description:||Puts the current weapon of the specified unit on its back (shoulders / holsters it). If the unit does not have any weapon, or it is shouldered / holstered already, then nothing is done.|
|Syntax:||[unit] call fn_vbs_weapon_on_back|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
[player] call fn_vbs_weapon_on_back
|See also:||isWeaponOnBack, fn vbs weapon on back condition, fn vbs equipAllowedWeapon, WeaponInHand / WeaponOnBack|
|Problems:||Does not have any effect on carried batons.|