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Introduced in

Version:3.6

Description

Description:Puts the current weapon of the specified unit on its back (shoulders / holsters it). If the unit does not have any weapon, or it is shouldered / holstered already, then nothing is done.

Syntax

Syntax:[unit] call fn_vbs_weapon_on_back
Parameters:
Return Value:Nothing

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples:
[player] call fn_vbs_weapon_on_back

Additional Information

See also: isWeaponOnBack, fn vbs weapon on back condition, fn vbs equipAllowedWeapon, WeaponInHand / WeaponOnBack
Multiplayer: 
Problems:Does not have any effect on carried batons.

Notes