|Description:||Checks whether a unit can put its current weapon on its back (shoulder / holster it).|
|Syntax:||unit call fn_vbs_weapon_on_back_condition|
|Return Value:||Boolean - If true, then unit has a weapon that can be shouldered/holstered. If false, then either the unit doesn't have such a weapon in the first place, or it shouldered/holstered already.|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
_canShoulder = player call fn_vbs_weapon_on_back_condition
|See also:||fn vbs weapon on back, isWeaponOnBack|