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Introduced in

Version:3.6

Description

Description:Checks whether a unit can put its current weapon on its back (shoulder / holster it).

Syntax

Syntax:unit call fn_vbs_weapon_on_back_condition
Parameters:
Return Value:Boolean - If true, then unit has a weapon that can be shouldered/holstered. If false, then either the unit doesn't have such a weapon in the first place, or it shouldered/holstered already.

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples:
_canShoulder = player call fn_vbs_weapon_on_back_condition

Additional Information

See also: fn vbs weapon on back, isWeaponOnBack
Multiplayer: 
Problems: 

Notes