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Introduced in

Version:1.00

Description

Description:

Returns the object position.

The Z-value returned is the height from the nearest surface beneath the object. Surfaces are checked in the following order:

  1. Object roadways
  2. Water, including tides
  3. Terrain

Syntax

Syntax:getPos object
Parameters:
Return Value:PositionAGL

Examples

Examples:
_pos = getPos player

Additional Information

See also: getPosASL, getMarkerPos, setPos
Multiplayer:
Problems:

Notes





Posted on 16 Feb, 2007
Dr_Eyeball


getPos obj select 2 

might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required.