Returns a weapon bounding box.
Note: When using this command, keep in mind the unique orientation of weapons (as described in getMuzzlePos), when interpreting the returned values.
In versions prior to V3.4, the bounding box contains all defined points in the model (including muzzleflash definitions). This makes the returned box significantly larger than the weapon object itself:
|Syntax:||object getWeaponBBox weaponType|
|Return Value:||Array - Contains two Position3D, to indicate the lower left and upper right corner of the bounding box. If the specified weapon type does bit exist, then Variables - Null is returned.|
_bbox = player getWeaponBBox "HANDGUN"; // might return: [[-0.11,-0.03,-0.11],[0.12,0,0.04]]