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Introduced in

Version:3.4

Description

Description:Returns the pivot point used for a unit weapon movements.

Syntax

Syntax:getWeaponCenterMoves unit
Parameters:
Return Value:Position3D - Position (in model space), defined as [x,y,z].

Examples

Examples:
_center = getWeaponCenterMoves player

Additional Information

See also: getPelvisPosition, getHeadCenterMoves, getLeaningCenterMoves
Multiplayer: 
Problems: 

Notes