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Introduced in

Version:3.2

Description

Description:Checks whether a unit is currently engaged in conversation (using the Conversation System - see the VBS Scripting Manual).

Syntax

Syntax:inConversation unit
Parameters:
Return Value:Boolean - If true, then the unit is currently talking to somebody.

Examples

Examples:
if (inConversation player) then {conversationEnd}

Additional Information

See also: conversationStart
Multiplayer:
Problems:

Notes