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Introduced in

Version:1.00

Description

Description:

The name given to a unit via setIdentity or setUnitName, or, if none is assigned, the one selected randomly by the game engine.

Syntax

Syntax:name entity
Parameters:
Return Value:String - If used on a vehicle, the name of the first crew member (in the order: commander, driver, gunner). If used on an object, "Error: No unit".

Examples

Examples:
_vehname = name (vehicle player)

Additional Information

See also: setIdentity, setUnitName, setName
Multiplayer:
Problems:

Notes







Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion:


Name will return an error for units that have been dead for more than a few seconds.


Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement:


hint format["Unit's name: %1",_unitobject]


Posted on April 14, 2009
alef
Will return


Error: No vehicle

for JIP players in init.sqf, if no sleep were performed