Puts a another gesture into the queue. This gesture is played after the first one (defined using switchGesture) ends. The command has to be executed right after switchGesture (without any pauses in-between).
To determine whether gestures can be linked, look for the
|Syntax:||soldier playGesture gesture|
Player removes the binoculars from their holster (switchGesture), and then brings them up to the eyes (playGesture):
player switchGesture "gestureAmovPercMstpSlowWrflDnon_AwopPercMstpSoptWbinDnon";
|See also:||switchGesture, playAction, playMoveNow, playMove|