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Introduced in

Version:1.00

Description

Description:Preloads all textures and models around given position, to avoid visual artifacts after camera is moved.

Should be used before any abrupt camera change/cut.

Functionality is mostly broken, and the new command preloadAll should be used instead.

Syntax

Syntax:preloadCamera position
Parameters:
Return Value:Boolean - Returns true, once loading has finished.

Examples

Examples:waitUntil {preloadCamera markerPos "cam_location_2" }

Additional Information

See also: preloadAll
Multiplayer: 
Problems: 

Notes