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Introduced in

Version:2.00

Description

Description:

Removes a multiplayer (MP) event handler (EH), added by addMPEventHandler.

When any handler is removed, all handler indices higher than the deleted one are decremented.

Syntax

Syntax:unit removeMPEventHandler [event, index]
Parameters:
Return Value:Nothing

Examples

Examples:player removeMPEventHandler ["killed", 0];

Additional Information

See also: addMPEventHandler, removeAllMPEventHandlers
Multiplayer:
Problems:

Notes







Posted on 25 July, 2011
kju
At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.