Unit or object emits the given sound in 3D Space.
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.
Compare this with say2D, which always plays the sound at the player location after they have been in the vicinity of a broadcasting sound. The sound is defined in the
|Syntax:||unit say3D sound|
|Syntax:||[unit, target] say3D sound|
|See also:||say, say2D, playSound, createSoundSource|