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Introduced in

Version:2.12

Description

Description:

Activates alternative animation maps.

More realistic weapons handling has been integrated into some of the animations, and can be activated by calling this command (SOCOM units start with the new animations by default). See Alternative Animation States for possible alternatives (for now, only the index of 1 is available).

Syntax

Syntax:unit setAlterAnimIndex index
Parameters:
  • unit: Object - Unit to use new animation states.
  • index: Number - Index of alternative animation state to use (default: 0).
Return Value:Nothing

Examples

Examples:
player setAlterAnimIndex 1;
Some examples for different animations:

Additional Information

See also:
Multiplayer:
Problems:

Notes