Defines a water current which affects any swimmers, divers, and PhysX boats in it.
The current area is defined using a Location, and its strength is weaker towards the edges (but not affected by depth). Multiple currents can be overlaid, and their effects are combined.
|Syntax:||location setCurrent [direction, speed]|
_stream = createLocation ["OutLineArea", getPos player, 50, 100]; _stream setCurrent [0,5];
|Multiplayer:||Due to the fact that locations are not broadcast through the network, in order to make currents work in multiplayer, both, the location creation and the setting of the current, have to use publicExec.|