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Introduced in

Version:2.04

Description

Description:Defines whether, during a MP session, the position of non-local objects should be the extrapolated (the engine tries to predict the next position of the object, in order to generate smooth movement). If extrapolation is turned off, movement of objects that are controlled by a client with high latency (slow network communication) can be jumpy.

Syntax

Syntax:setExtrapolation extrapolation
Parameters:
  • extrapolation: Number - Can be:
    • 0: Off
    • 1: On (default: 1)
Return Value:Nothing

Examples

Examples:
setExtrapolation 1;

Additional Information

See also: setInterpolation
Multiplayer:
Problems:

Notes