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Introduced in

Version:1.00

Description

Description:Sets the group identity.

Syntax

Syntax:group setGroupId [nameFormat, nameParam1, ...]
Parameters:
  • group: Object or Group - Affected group.
  • [nameFomat, nameParam1 ...]: Array of strings.
Return Value:Nothing

Examples

Examples:
_group1 setGroupId ["Assault Squad"];

Additional Information

See also:
Multiplayer:
Problems:

Notes





Group ID format should be [letter, color, picture] or [letter, color].


Letter is one of:

  • "Alpha"
  • "Bravo"
  • "Charlie"
  • "Delta"
  • "Echo"
  • "Foxtrot"
  • "Golf"
  • "Hotel"
  • "Kilo"
  • "Yankee"
  • "Zulu"
  • "Buffalo"
  • "Convoy"
  • "Guardian"
  • "November"
  • "Two"
  • "Three"
  • "Fox"

Colour may be one of the following:

  • "GroupColor0" - (Nothing)
  • "GroupColor1" - Black
  • "GroupColor2" - Red
  • "GroupColor3" - Green
  • "GroupColor4" - Blue
  • "GroupColor5" - Yellow
  • "GroupColor6" - Orange
  • "GroupColor7" - Pink
  • "Six" - Six


Posted on August 4, 2006 - 11:01
hardrock


Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader:

grp1 = group this


Posted on December 9, 2006 - 12:20
Mondkalb
Selfdefined Callsigns:


You are able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces".

this setgroupId ["Attackteam"]