Introduced in | |
Version: | 1.00 |
---|---|
Description | |
Description: | Suspend execution for the given time in seconds. Must be called inside of a context, which is interruptible (for example, a Script (Handle), executed by execVM or spawn). |
Syntax | |
Syntax: | sleep delay |
Parameters: |
|
Return Value: | Nothing |
Examples | |
Examples: | sleep 0.5; |
Additional Information | |
See also: | uiSleep, Control Structures |
Multiplayer: | |
Problems: |
Notes
- Posted on December 20, 2006 - 19:53
- CrashDome
- Sleep suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
- Posted on July 16, 2007 - 00:13
- Inkompetent
- For scripts called by the Init the first sleep command will suspend the script at the briefing screen at the start of a mission. The script will continue after the briefing screen, when actually "in game".
- Posted on March 6, 2008 - 07:47