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Introduced in

Version:1.00

Description

Description: Check if the unit is ready.
While executing a command (e.g. doMove) or an FSM script, a unit is considered "busy" (and the command will return false).

Syntax

Syntax: unitReady unitName
Parameters:
Return Value: Boolean - If true, the the unit is not performing any actions right now.

Examples

Examples:
_it = unitReady soldierOne

Additional Information

See also: 
Multiplayer: 
Problems: 

Notes