|Description:|| Returns the objects the weapon is aiming at, or an empty array if none. Note that for turrets that are adjusted for range (eg, tank turrets), the optic view is used (what is being aimed at), not the barrel direction (pointing upward to compensate for range).
The object aimed at must have a geometry LOD defined, in order to be detected. Some helper objects (e.g. the marker arrows) do not have a geometry defined, and will therefore be ignored.
|Syntax:||vehicle weaponAimingAt [weaponname,maxdist,radius]|
|Return Value:||Array - array of targets|
_targets = _vehicle weaponAimingAt ["M16",500,1]"
|See also:||aimedAtTarget, cursorTarget|