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Introduced in

Version:2.15

Description

Description:
Applies an velocityAng

Sets the angular velocity (angular velocity) (see velocityAng) of a vehicle

(i

.

e. a direction change).

For how long this velocity

will be

is experienced depends on several factors

, e.g.

. For example, the initially applied velocity, the terrain, and the angular damping properties of the vehicle. Some vehicles (

e.g.

for example, planes) have a very high damping defined, and the velocity there may

seems like an instantaneous and only momentary effect

seem instantaneous, whereas for other types of vehicles (

e.g.

for example, boats) that have a very low damping by the vehicle itself and its environment (water), the same applied velocity may go on for several seconds.

Syntax

Syntax:vehicle setVelocityAng
[x, y, z]
 velocity
Parameters:
[x, y, z]
  •  - Affected vehicle.
  • velocity: Vector3D - Change of direction for [x, y, z] in m/sec
.
  • :
    • For x (pitch), positive means down, negative means up.
    • For y (roll), positive means left, negative means right.
    • For z (yaw), positive means left, negative means right.

      A value of [0

will instantaneously stop

, 0, 0] instantaneously stops any ongoing movement for the specific vector.

Return Value:Nothing

Examples

Examples:Rotates an LCM boat for about 6 seconds (or about
500º
500 degrees):
LCMBoat setVelocityAng [0,0,5];

Rotates an HMMWV for about 1 seconds (or about
200º
 200 degrees):
HMMWV setVelocityAng [0,0,5];

Additional Information

See also: velocityAng, setVelocity
Multiplayer:
 

Problems:
 

Notes