Editor Object to be present in the mission.
|Syntax:||[unit, types, bodyparts] call fn_vbs_aw_getWounds|
- unit: Object - Soldier to check.
- types: Array of String or Number - Names or IDs of type to list. If empty, then all wounds types are returned (optional, default: ).
- bodypart: Array of String or Number - Names or IDs of bodypart to check. If empty, then all wounds are returned (optional, default: ).
|Return Value:||Array of Wound|
When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.
_wounds = [player] call fn_vbs_aw_getWounds; //