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Introduced in

Version:3.7

Description

Description:Defines the global fatigue scaling ratio.
Will only have

Note: Only has an effect, if the scenario setting allows scripted overrides.

  • -1: Reset to the VBS3.cfg setting
. (In MP this will reset
  • (in multiplayer, resets the scaling of all clients to the local
cfg
  • configuration value of where the command was issued
.
  • )
  • 0: No fatigue accumulation.
  • >0 to 1: Realism factor (0.5
==
  • is 50%, 1
==
  • is 100%). At 50%, a unit
will expend
  • expends only
half the
  • half the effort it would at a 100% realistic setting
, i.e. it will recover
  • (it recovers twice as fast
(
  • , or even faster, due to the indirect effects, and other factors involved).

Syntax

Syntax:setFatigueScaling scale
Parameters:
see description
  • Fatigue scale to define.
Return Value:Nothing

Examples

Examples:
setFatigueScaling 0.5;

Additional Information

See also: getFatigueScaling, addToFatigueDutyBias, setFatigueMultiplier, resetFatigue
Multiplayer:
 

Problems:
 

Notes