Assigns a turret role to the given unit, and places
it in a vehicle (the effect is immediate, no animation is played).
Available turrets can be determined by the getCrewPos command, and is defined as an array, containing either one or two positions definitions. For example:
Note: If you want to place the unit that is already inside a vehicle in a different vehicle position, move the unit out of the vehicle first, and then assign the new position.
To get a unit out of a vehicle, run:
|Syntax:||unit moveInTurret [vehicle, turret]|
|See also:||moveInCargo, moveInCommander, moveInDriver, moveInGunner, assignAsGunner, getCrewPos|