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Manipulate and examine units, vehicles and other objects.

To keep the

category

label names brief, two codes are used:

  • "OEP": refers
of
  • to Objects that are Editor-Placeable (e.g. units, vehicles, static objects),
  • "OO": refers to Other types of Objects (e.g. lights, particles, etc.)

Subcategories

This category has the following 3 subcategories, out of 3 total.

E

M

O

Pages in category "VBS: Command Group: Objects"

This category contains only the following page.

F

fn vbs getSimulationProxies

Object commands are divided into the following categories:

Objects Commands

Content by Label
showLabelsfalse
max500
showSpacefalse
sorttitle
cqllabel = "objects" and space = currentSpace()