|Description:||Sets the object up vector. The direction vector remains unchanged.|
|Syntax:||object setVectorUp [x, z, y]|
|See also:||fn vbs setPitchBank, vectorUp, setVectorDir, vectorDir, setVectorDirAndUp|
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
player setVectorUp [0,1,0] If the player is facing 0 degrees (north), then this will do NOTHING. If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
--General Barron 21:07, 3 March 2009 (CET)
- Posted on March 16, 2008 - 09:49
- Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).