Introduced in

Version:17.2.0

Description

Description: Terminates towing between parent and child vehicles.

Syntax

Syntax: [parent, child, type, mode, spawned] call fn_tow_stopTow
Parameters:
  • parent: Object - Parent vehicle / object to tow with.
  • child: Object - (Optional) Child vehicle / object to disconnect (default: objNull - automatic).
  • type: String - (Optional) Enforce towing method to use (default: "" - automatic).
  • mode: Number - (Optional) Determines the mode for custom towing. The supported values are: 0 - timed, 1 - instant (default: 0 - timed).
  • spawned: Boolean - (Optional) Determines whether the function is safe for running timed code, including waitUntil and sleep (default: false).
Return Value: Nothing

Warning

When using functions in VBS versions older than 3.4, certain limitations and requirements should be kept in mind - the main ones being that capitalization of the function name is crucial, and that #include "\vbs2\headers\function_library.hpp" has to be included in every script that utilizes it. More Category VBS Scripting Functions.

Examples

Examples: Make vehicle1 stop towing whatever child it has:
[vehicle1] call fn_tow_stopTow
Make vehicle1 stop towing vehicle2:
[vehicle1,vehicle2] call fn_tow_stopTow
Make vehicle1 stop towing vehicle2 instantly:
[vehicle1, vehicle2, "", 1] call fn_tow_stopTow

Additional Information

See also: fn tow towParent, fn tow towChild, fn tow canTow, fn tow canHitch, fn tow startTow, fn tow startHitch, fn tow startRopeTow, fn tow stopHitch, fn tow stopRopeTow, fn tow getRopeTowConnections, fn tow getAvailableTowPoints, fn tow setPointLocked
Multiplayer:Can be applied to remote objects, the locality of the arguments does not matter.
Problems: 

Notes