|Description:|| Stops the recording of player (or AI) activities (which was started via UPRStartRecording).|
Only stops the recording, but in order for it to be available for replay, it still needs to be saved via UPRSaveRecording.
|Return Value:||Boolean - If true, then recording was stopped. If false, then either the unit doesn't exist, or it isn't currently recording.|
|See also:||UPRStartRecording, UPRSaveRecording, UPRDiscardRecording|