Introduced in

Version:3.7

Description

Description: Stops the recording of player (or AI) activities (which was started via UPRStartRecording).
Only stops the recording, but in order for it to be available for replay, it still needs to be saved via UPRSaveRecording.

Syntax

Syntax: UPRStopRecording unit
Parameters:
  • unit: Unit - Player or AI unit which is currently recording its activities.
Return Value: Boolean - If true, then recording was stopped. If false, then either the unit doesn't exist, or it isn't currently recording.

Examples

Examples:
UPRStopRecording player

Additional Information

See also: UPRStartRecording, UPRSaveRecording, UPRDiscardRecording
Multiplayer: 
Problems: 

Notes