Introduced in

Version:2.12

Description

Description:Returns whether a specific scene property is synchronized through the network.

Syntax

Syntax:getSyncSceneProperty property
Parameters:
Return Value:Boolean - If true, then property is synchronized.

Examples

Examples:
_rainSynch = getSyncSceneProperty "rain"

Additional Information

See also: setSyncSceneProperty
Multiplayer: 
Problems: 

Notes